

Performing certain actions at certain times may or may not raise the local area's awareness level. The game uses the Alertness Level Meter to inform the player of how noticeable Altaïr is to the surrounding individuals, including the guards, by changing colour and shape of the Abstergo Logo. Other side quests include tracking and killing Templars, flag collecting, and saving citizens who are being threatened by city guards.Īltaïr needs to carry out most of his missions without being noticed by officials.

While performing the necessary missions, Desmond must direct Altaïr to high points in the city to further synchronize the memories which maps out the city that he is currently located in. High vantage points allow the player to map out portions of the city. After successfully completing assassinations, Altaïr returns to the Brotherhood and is rewarded with a better weapon and then given another set of targets. It is only after Altaïr has gathered enough information that he can safely and successfully carry out the assassination. It is up to Altaïr to perform additional intelligence gathering via eavesdropping, interrogation, meeting with informers and fellow assassins, and gathering important items. Upon arrival in any of the cities, Altaïr must locate an agent of the Brotherhood (Called a Rafiq) who will provide a safe house (the Bureau) and basic knowledge of the target. In doing so, Altaïr travels from Masyaf to cities in the Holy Land, specifically, Jerusalem, Acre, and Damascus, and a sparsely populated rural land dubbed "The Kingdom".
3 TENETS OF THE ASSASSIN BROTHERHOOD SERIES
The overall goal of the game is to rise through the ranks of the Assassins Brotherhood by carrying out a series of assassination missions ordered by the leader of the Order, Al Mualim. Players relive the genetic memory of Altaïr, an Assassin.Īssassin's Creed is a non-linear action-adventure video game during which the player controls a 12th Century Syrian Assassin named Altaïr during the 3rd Crusade, whose life is experienced through the Animus by Desmond Miles. In November 2009, Assassin's Creed II was released as a sequel. The game received primarily positive reviews, for both its story and its gameplay, and received several awards at the 2006 E3. As Desmond relives the memories of one of his ancestors, the Assassin Altaïr Ibn-La'Ahad who lived in the Holy Land during the Third Crusade, details of a battle between two ancient sects, the Knights Templar and the Assassins, emerge as both scour for an artifact known only as a "Piece of Eden". The game centers around the use of a machine dubbed "The Animus", which allows its user to view the genetic memories of his or her ancestors, specifically a bartender named Desmond Miles.
3 TENETS OF THE ASSASSIN BROTHERHOOD PC
The game was released for the Xbox 360 and Playstation 3 in November 2007 and for PC in April 2008. Assassin's Creed is a sandbox style action-adventure video game developed by Ubisoft Montreal and published by Ubisoft.
